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0
votes
Postponed

Animator: Long parameter names in Parameters list are trimmed implicitely

Animation

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Nov 19, 2014

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Version/s:

Long parameter names in Parameters list are trimmed without showing to user that they are trimmed.Expected: Have '...' in the end of... Read more

0
votes
Postponed

Frame debugger: expose same info/controls for framebuffer as for RTs

Editor - Other

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Nov 13, 2014

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Version/s:

Frame debugger only can display channels/... when rendering into a render texture. Would be nice to have that while rendering into t... Read more

0
votes
Postponed

[Textures] No warning when using built-in textures as normal maps

Graphics - General

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Nov 21, 2014

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Version/s: 5.0.0b14

To reproduce:1. Create a new material (standard shader)2. Add the default particle texture as the normal map texture3. Even though t... Read more

0
votes
Postponed

Reflection from point light doesn't look natural for shader's different ...

Shaders

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedReflection from point light doesn't look natural for all shader's smoothness levels 2) How can we reproduce it using... Read more

0
votes
Postponed

send/receive bus connections obscure a mixers too much

Audio

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Nov 24, 2014

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Version/s: 5.0.0b14

-e: the (optional) bus connections for the send/receive effects in mixers obscure a lot of the mixers themselves when there are seve... Read more

0
votes
Postponed

Transition destination context menu is inconsistent

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

Transition destination context menu is inconsistent Repro:See the attached video. Depending on the structure of the destination stat... Read more

0
votes
Postponed

[Scene] Middle mouse drag jitters when focusing a larger number away fro...

Scene/Game View

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Dec 10, 2014

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Version/s: 5.0.0b15

To reproduce this issue: 1. Create a new project2. Create a cube3. Change its position x to a bigger number ( for example 20000 )4. ... Read more

2
votes
Postponed

[Fog] Make runtime fog changes in editor not use new shader variants if ...

Shaders

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Dec 05, 2014

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Version/s: 5.0.0b16

When Fog is changed from a script only, then in player builds it does not appear. To reproduce this issue: 1. Open 'FogRenderSetting... Read more

0
votes
Postponed

[Skybox] Procedural skybox shader does not take directional light's inte...

Shaders

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Dec 12, 2014

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Version/s: 5.0.0b18

Steps to reproduce: 1. Create new Unity 3D project2. Make sure the 'Skybox' is set to 'Default-Skybox' under the Lighting window3. A... Read more

3
votes
Postponed

Impossible to place the cursor in text on touch screen devices

UI

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Oct 28, 2014

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Version/s: 4.6.0b21

Selecting any random place in the middle of written text, cursor can't be placed. Cursor appears at the start of the text when selec... Read more

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