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[MacOS] Touchpad pinch zoom is not working in a VFX/Shader graph
How to reproduce:1. Create a new HDRP project2. Create a new VFX graph or a Shader graph3. Zoom using the touchpad (pinch zoom)4. Ob... Read more
ParticleSystemRenderer::BakeMesh method throws out-of-bounds arguments e...
How to reproduce: Import the attached “MeshResizeVerticesBug” Unity Package file to a new Unity project Enter the Play Mode in the “... Read more
"TextElement.MeasureTextSize" returns incorrect Text size in a Text Field
How to reproduce:1. Open project “MeasureTextSizeIssue.zip”2. Open Menu > Bug > Search Toolbar3. Type in the Text Field until ... Read more
[MacOS] Anchored button is not working when making windowed Player wider
How to reproduce:1. Build And Run the “UI_Resize_Window.zip“ project2. Make the Player window wider and press the “Anchored“ button3... Read more
Button is getting a "hover" state if the cursor is near when the Player ...
How to reproduce:1. Build And Run the “Qweasd.zip” project2. Move the cursor near the top right towards the “Button” button3. Observ... Read more
Shaders: pragma require for a specific stage may result in one stage com...
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
Caching PP doesn't put a space if "\ \n" is used
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
ToolbarSearchField incorrectly displays search text when being hidden th...
How to reproduce:1. Open the attached project "SearchFieldIssue.zip"2. Open Window>SearchField Issue Window3. Type in "text" in t... Read more
The tooltip does not appear when hovering the button in Modal Window on ...
Reproduction steps:1. Open the attached 'ToolTipsNotWorkingOnModalWindows' project2. Go to the 'Bug -> Open modal'3. Hover the 'H... Read more
[Backport] [Vulkan] Editor crashes on vk::ImageManager::RemoveTextureIDB...
-Editor crashes on vk::ImageManager::RemoveTextureIDBinding on changing Graphics APIs from Vulkan to OpenGLCore.-Crash window appear... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject