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Multiple NullReferenceExceptions are thrown after assigning a Transform ...
Reproduction steps: 1. Open the attached 'Project_IK_Issues' project 2. Open the 'SampleScene' 3. Observe the Console Expected resu... Read more
Build fails with IL2CPP error when building for UWP
How to reproduce: 1. Open the attached project "IN-83268.zip" 2. Build the project for UWP Expected results: Build is successfu... Read more
[Vulkan][OpenXR] Memory usage with OpenXR is much greater than with Meta XR
Steps to reproduce: 1. Open the attached user's project "SurvivalXRSDK.zip" 2. Ensure the platform is for Android and the Meta XR ... Read more
[TextMeshPro]Input Field becomes uneditable when holding down the LMB, i...
How to reproduce: 1. Open the attached “JapanLetters.zip“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter Pl... Read more
[macOS] Performance degradation in Builds when setting QualitySettings.v...
How to reproduce: 1. Open the user-attached “FPS Fail.zip” project 2. Build and Run the user project with the “Sample Scene” added... Read more
Crash on CachedReader::OutOfBoundsError when pressing the "Quit" button ...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. On the “Fatal Error!” modal window press the “Quit” button Exp... Read more
[XR] Low GPU performance with DirectX12 when compared to DirectX11
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/SampleSceneXR.unity” Scene 3. Connect the Quest... Read more
The Console window flickers and the Editor crashes on -[IOGPUMetalDevice...
Reproduction steps: 1. Click on the Console window 2. Click on the Game view window 3. Enter the Play mode Expected result... Read more
[M1] Memory leak and crash when using VertexID in Shader Graph
Reproduction steps: 1. Open the attached 'My project' 2. Open the 'New Shader Graph' in Shader Graph Editor 3. Monitor the memory us... Read more
Changes made to the Prefab Variant are highlighted
How to reproduce: 1. Open the user-attached project "InspectorETHDRP" 2. In the Project window, select the "PrefabVariant" Asset ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes