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Unable to get Microphone names on Japanese Windows
Following Unity sample doesn't run well on Japanese Windows. http://docs.unity3d.com/Documentation/ScriptReference/Microphone.Start.... Read more
Add Component context menu is getting too small
In the Add Component context menu, in the Inspector, there are now so many components in the Physics, Physics 2D, and UI categories,... Read more
`EditorGUILayout.PropertyField` does not add spaces to enum popups
Steps to reproduce : - import the project attached- open the scene "Example"- select the "Test" game object and notice that the seco... Read more
Rotating a GameObject with the Rotate Tool causes other axes coordinates...
Steps to reproduce:1. Open the attached project, open a scene and add a cube to it2. Select "Rotate" tool from the gui3. Rotate cube... Read more
Releasing floating licenses progress bar appears when other licences ty...
1) What happenedReleasing floating license progress bar appears when another licences type is re- activated upon a previously floati... Read more
[MenuItem("menu/menuItem _X")] doesn't register lowercase inputs
Steps to repro:1. Open the attached project2. Press ctrl+G, observe the message in the console that input was registered.3. Press ke... Read more
Can't tab to prefab instance Select - Revert - Apply buttons
- Select a prefab instance in the Hierarchy tab- Click on the object's name field in the Inspector- Press Tab a number of times. Not... Read more
Initial .prefab file is smaller before project is saved
To reproduce:1. Create a new project2. Add a cube to scene3. Drag the cube to the project window, making it a prefab4. Open up the a... Read more
Shader Edit... button not selectable with a keyboard
The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select anyt... Read more
Display warning/error when uGUI Image uses sprite, which was TightlyPacked
Right now TightPackerPolicy isn't fully supported by the GUI system and will show artefacts of adjacent sprites in atlas when used. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor