Search Issue Tracker
"NullReferenceException" is thrown when calling LocalizationSettings.Str...
How to reproduce: 1. Open the attached project "LocalizationBug.zip" 2. Click Localization>Print Localization String Tables Exp... Read more
NullReferenceException: The Table "xyz_en" does not have a SharedTableData
1) Open Example project 2) Build for WebGL 3) Open build and switch locales, notice error. See attached videos, the f... Read more
NullReferenceException errors are thrown when opening a Scene that conta...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Observe the Cons... Read more
ActiveLocalizationSettings.SendLocaleChangedEvents function is called wi...
Reproduction steps: 1. Open the user-attached “1697939 Optimization for Unity's localization package.zip“ project 2. Enter Play mo... Read more
InitializationOperation does not fail when child operations fail.
The initialization operation should return the state failed if loading locales or preloading failed. See for more info: http... Read more
"Exception: Invalid Operation Handle" When Initializing Localization in ...
Reproduction steps: 1. Open the user-attached "LocalizationIssue.zip" project 2. Open the "Assets/Scenes/SampleScene" 3. In the... Read more
[Smart Format] Extracting metdata from nested localized strings causes e...
*Steps to reproduce:* 1. Open attached project to SampleScene 2. Build addressables and change play mode to use them. (Window/... Read more
Preview text stays disabled when LocalizedStringEvent component is removed.
1) Open attached project 2) Open scene SampleScene 3) Select Canvas/Text 4) Change the Active Scene locale to English if it... Read more
Text in the locale text field in the Localization Table window is not fu...
How to reproduce: 1. Open the attached “tables.zip” project 2. Open “Localization Tables” window (Menu > Window > Asset Management... Read more
The "rid" value of some entries changes between pulls when pulling from ...
Reproduction steps: 1. Open the attached "LocaMergeRidChange" project 2. Open the "Assets/Localization" folder in Windows Explorer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay