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TMP Sprite Asset changes are not detected when a new sprite is added
Reproduction steps: 1. Open the attached project "SPRITENOSAVE" 2. Select “Assets/TX_UI_GamepadControls.png“ 3. Open the Sprite E... Read more
Material Upgrade pop-up appears on opening 2D (URP) Template
Reproduction steps: 1. Create a 2D (URP) project Expected result: No pop-up appears Actual result: Material Upgrade pop-up ap... Read more
[VFX] Cannot sample RenderTexture anymore
Steps to reproduce: * In the project browser create a RenderTexture * Create a new VFX Graph * Add a Sample Texture 2D node ... Read more
Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat wh...
Reproduction steps: 1. Open the attached “repro-project“ 2. In the Project window navigate to the “Assets/imagenes“ folder 3. Se... Read more
Crash on MTLGetEnvCase<MTLErrorModeType> when Render Texture with Invali...
Reproduction steps: 1. Open the attached “ReproCrash” project 2. Open the “Assets/_Project/Scenes/zTests/Tests.unity“ scene 3. En... Read more
Windows get messed up due to ARC
If the ARC window is open, it can mess up other editor windows through a certain set of actions. For example, the scene view is blan... Read more
[TextMeshPro] Text is missing an underline when TMP_Private does not set...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "PROJECTPATH" scene 3. Enter the Play Mode 4. Obse... Read more
Mesh normals look inverted when the Entities SubScene is disabled
Reproduction steps: 1. Open the attached project “NormalsRendering” 2. Open the “Assets/OutdoorsScene” Scene 3. In the Hierarchy ... Read more
GI meta pass is generating unique textures for identical instances
This case is about meta pass textures not getting de-duplicated, the bug about pvr runtime manager holding on to lightmap textures i... Read more
Allocation errors are logged to the Console when creating a new project ...
How to reproduce: 1. Open the Hub 2. Make sure the “Connect to Unity Cloud” option is enabled 3. Create a new project with any te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time