Search Issue Tracker
Fixed
Fixed in 2022.3.22f1
Votes
0
Found in
2022.3.12f1
Issue ID
UUM-55096
Regression
No
Mesh normals look inverted when the Entities SubScene is disabled
Reproduction steps:
1. Open the attached project “NormalsRendering”
2. Open the “Assets/OutdoorsScene” Scene
3. In the Hierarchy window select and enable the “New Sub Scene” SubScene
4. Inspect the Scene view
5. Disable the “New Sub Scene” SubScene
6. Inspect the Scene view again
Expected result: The rendered model lighting doesn’t change how it looks when enabling/disabling the SubScene
Actual result: The rendered model lighting changes every time when enabling/disabling the SubScene
Reproducible with: 1.0.8 (2022.3.12f1), 1.0.16 (2022.3.12f1)
Reproducible on: macOS 13.5.2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment