Search Issue Tracker
Fixed
Fixed in 2021.3.38f1, 2022.3.21f1, 2023.2.10f1, 2023.3.0b5
Votes
0
Found in
2021.3.32f1
2022.3.12f1
2023.2.0b16
2023.3.0a12
Issue ID
UUM-55614
Regression
No
TMP Sprite Asset changes are not detected when a new sprite is added
Reproduction steps:
1. Open the attached project "SPRITENOSAVE"
2. Select “Assets/TX_UI_GamepadControls.png“
3. Open the Sprite Editor window (Window > 2D > Sprite Editor)
4. Select a part of the image and click the “Apply” button
5. Select “SPRITEASSET“
6. Go to the last page of the Sprite Character Table
7. Click on the “Update Sprite Asset” button
8. Observe that the Sprite gets added
9. Save (Ctrl + S)
Expected result: “SPRITEASSET“ is saved and the Inspector window gets refreshed
Actual result: “SPRITEASSET“ is not recognized as changed and is not saved
Reproducible with: 3.0.6 (2021.3.31f1, 2022.3.12f1, 2023.1.19f1), 3.2.0-pre.4 (2021.3.31f1, 2022.3.12f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a11)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: “SPRITEASSET“ can be saved when any other field is edited
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard error icon is used in Shader Graph
- GameObject drops to the last position in the Hierarchy when a RectTransform Component is added
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
Add comment