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In Progress

Fixed in 2023.2.10f1, 2023.3.0b5

Fix In Review for 2022.3.21f1

In Progress in 2021.3.X

Votes

0

Found in

2021.3.32f1

2022.3.12f1

2023.2.0b16

2023.3.0a12

Issue ID

UUM-55614

Regression

No

TMP Sprite Asset changes are not detected when a new sprite is added

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Reproduction steps:
1. Open the attached project "SPRITENOSAVE"
2. Select “Assets/TX_UI_GamepadControls.png“
3. Open the Sprite Editor window (Window > 2D > Sprite Editor)
4. Select a part of the image and click the “Apply” button
5. Select “SPRITEASSET“
6. Go to the last page of the Sprite Character Table
7. Click on the “Update Sprite Asset” button
8. Observe that the Sprite gets added
9. Save (Ctrl + S)

Expected result: “SPRITEASSET“ is saved and the Inspector window gets refreshed
Actual result: “SPRITEASSET“ is not recognized as changed and is not saved

Reproducible with: 3.0.6 (2021.3.31f1, 2022.3.12f1, 2023.1.19f1), 3.2.0-pre.4 (2021.3.31f1, 2022.3.12f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a11)

Reproducible on: Windows 10
Not reproducible on: No other environment tested

Note: “SPRITEASSET“ can be saved when any other field is edited

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