Search Issue Tracker
Fixed
Fixed in 2021.3.0f1, 2022.3.0f1, 2023.2.3f1, 2023.3.0a16
Votes
0
Found in
2021.3.32f1
2022.3.12f1
2023.2.0b15
2023.3.0a11
Issue ID
UUM-55135
Regression
No
[TextMeshPro] Text is missing an underline when TMP_Private does not set the vertexCount correctly
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "PROJECTPATH" scene
3. Enter the Play Mode
4. Observe the Game view
Expected result: The visible text “Part of this text should be underlined” contains an underlined word
Actual result: The visible text “Part of this text should be underlined” does not contain any underlined words
Reproducible with: 1.5.6, 2.1.6, 3.0.6 (2021.3.32f1, 2022.3.12f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a12)
Couldn't test with: 3.2.0-pre.6, 4.0.0-pre.2 (Can not enter the Play Mode due to Console errors)
Reproducible on: macOS Ventura 13.6 (M1 Max)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.3.0a16):
Fix underline when use at end of text
Resolution Note (fix version 2023.2.3f1):
Fix underline when use at end of text
Resolution Note (fix version 2022.3.0f1):
Fix underline when use at end of text
Resolution Note (fix version 2021.3.0f1):
Fix underline when use at end of text