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"NullReferenceException" is thrown when accessing two-dimensional array ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. Observe ... Read more
"KeyNotFoundException: The given key '-96180' was not present in the dic...
How to reproduce:1. Open the attached project "MULT HOMEWORK.zip"2. Open File>Build Settings...3. Enable Development Build4. Buil... Read more
NetworkVariable with both Read&Write Permission set to Owner doesn't hav...
Based on GitHub issue 2094 h2. DescriptionNetwork Variable with both ReadPerm = NetworkVariableReadPermission.Owner and WritePerm = ... Read more
Network Object is not synchronized across clients when calling "Despawn"...
Reproduction steps:1. Open the attached “IN-100817” project2. Open the “Scenes/SampleScene” Scene3. Open the Multiplayer Play Mode w... Read more
[Multiplayer Netcode for GameObjects] NetworkBehaviourReference TryGet m...
Reproduction steps:1. Open the attached 'NGO-bug-reporting' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the 'Networ... Read more
[Mac][Netcode] Exiting Player causes a crash
Repro steps:1. Open the attached project2. Build and Run3. Exit the app4. Might take a few tries Expected: app quits correctlyActual... Read more
[Netcode] Connecting to non existing server fails with KeyNotFoundException
How to reproduce:1. Open attached project2. Load StartMenu scene3. Enter Play Mode4. Click Join LAN Game5. Observe Console Expected ... Read more
[GH-2934] NetworkEarlyUpdate causing game to lag significantly ON ANDROID
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2934]h3. Description NetworkEarlyUpdate taking WAY too l... Read more
“Received a packet with an invalid Hash Value.“ error is thrown when cli...
How to reproduce:1. Extract the “UI_Client_v2.zip” archive2. Open the Player in “UI_Client_v2/UI_Client_v2.exe”3. Open the “NetCodeH... Read more
Player 2 does not update the position of Player 1 when controlling it in...
Steps to reproduce:1. Open the attached project “Repro Project”2. Open “Multiplayer Play Mode” window (Window > Multiplayer > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled