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Build cache doesn't take defines into consideration
How to reproduce:1. Open the user’s attached project2. Go to Window -> Asset Management -> Addressables -> Groups3. Select ... Read more
m_VertexData tangents are stripped when Non-Recursive Dependency Calcula...
Reproduction steps:1. Open the user’s attached project “TestOptimizeMeshData”2. Click Build > Clear Build Cache > All in the A... Read more
"Build Task UpdateBundleObjectLayout failed with exception" thrown when ...
How to reproduce:1. Open the attached project "Test_2021.zip"2. Run Test>SBP Build Expected results: No errors thrown in the Cons... Read more
Building addressables for il2cpp fails with unclear error when il2cpp no...
Reproduction steps:1. Open the user's project2. Open the Addressables Group window3. Choose Build > New Build > Default Build ... Read more
Baked reflection probe is not working in the Editor when loaded from Ass...
How to reproduce: 1. Open the attached project “IN-25245“2. Open the “SampleScene” Scene3. Open the Addressable Group window (Window... Read more
The hash in bundle name changes when the bundle's indirect dependencies ...
How to reproduce:1. Open the user attached project “HashChanges.zip“2. Open Addressables Groups Window (Windows>Asset Management&... Read more
SBP - CalculateSceneDependencyData throws error during build
CalculateSceneDependencyData task (LOC 251) https://unity.slack.com/archives/C0748PMDZ/p1694085460809859 Basically there's a diction... Read more
"Build Task CalculateSceneDependencyData failed with exception: Object r...
How to reproduce:1. Open the attached project "MissingScriptAddressablesBuildFailureRepro.zip"2. Open Window>Asset Management>... Read more
Asset Bundle build fails when a not installed platform is selected in th...
Reproduction steps:1. Open the attached "BuildSettingIssueSpecificVersion" project2. Open the Build Settings Window (File > Build... Read more
Total size of all bundles changes when updating the same Addressable Gro...
Reproduction steps:1. Open the attached “repro_IN-74398“ project2. Open the “SampleScene.unity”3. Open the Addressable Groups window... Read more
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