Search Issue Tracker
First Input Causes Editor Lag
To reproduce:1. Open attached project2. Open test scene3. Enter play mode4. After a few seconds hit space buttonExpected result: Not... Read more
Object member initializers in C# scripts ignores values that are same de...
Example: public class SomeClass{public int SomeValue = 1;} SomeClass a = new SomeClass { SomeValue = 0 };Debug.Log(a.SomeValue); // ... Read more
User defined shortcuts can be called when renaming an asset
To reproduce:1. Open attached project2. Make sure that the "test" script is active in the editor3. Select the camera and try renamin... Read more
Workflow issues in the Audio Mixer window
Maybe this is intentional design, but as a user I find it annoying for the flow to go left-to-right on the screen between the Audio ... Read more
Drag assets from project tab to folders under 'Favorite' mark to drop th...
To recreate:1) Create a new project2) Create new empty folder and any asset (C# script for example)3) Drag empty folder to favorites... Read more
[LOD][Importing] Improve LODx naming scheme detection / reduce confusing...
To reproduce:- Create a new project- Drag the attached FBX files into Project View- Observe the following warnings in Console: "Inco... Read more
When using english UK keyboard, the quote key is also caught as a backqu...
To reproduce: 1) Download and open project2) Open "Test" scene3) Set keyboard language to English UK4) Play scene5) Press backquote ... Read more
Script compiles when static function tries to access property
To reproduce 1) Download project and open2) Open "test" scene3) Run game4) In console notice error "InvalidProgramException: Invalid... Read more
uGUI system does not properly align fonts of different sizes by the font...
1. Open attached project and open scene2. Observe how, when the texts have different font sizes, their baseline does not match. What... Read more
exporting a prefab and then importing it in another project changes the ...
To reproduce:1. Open attached project2. Export Floor prefab (found in Assets folder)3. Create new project4. Import Floor prefabExpec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor