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GameObjects with higher Render Queue values are being reflected on GameO...
How to reproduce:1. Open the “IN-99906_repro“ project2. Open the “SampleScene“3. Enter Play Mode and observe the “IceSphere“ GameObj... Read more
[VFX Graph] Overridden properties values are reset upon block changes
DescriptionChanging the values of exposed properties (Color/Textures ...) so that they are not at their default value. From there, c... Read more
Rendering artifacts are present when building to Hololens 2 with RenderG...
Steps to reproduce:1. Download and extract "MixedRealityToolkit-Unity.zip"2. Open the project located in "MixedRealityToolkit-Unity\... Read more
Silent crash when multiple child GameObject Colliders are triggered whil...
How to reproduce:1. Open the attached “IN-101245.zip” project2. Open the “SampleScene”3. Ensure the Transform Scale values of the “o... Read more
Numbers of output expressions does not match number of output error is ...
Steps to reproduce: Import the attached package Open Color Subgraph Operator Convert bool node on the right to the Output property S... Read more
Double separation lines are present in Override Controls in a DefaultVol...
Steps to reproduce: Create a new URP Project In the Project Browser go to the "Settings" directory and select "Default Volume Profil... Read more
A black bar appears on the Game View toolbar when the Game View is resiz...
Steps to reproduce: Create a new Unity project using the Universal 3D template Resize the Game View vertically to make it the smalle... Read more
ArgumentOutOfRangeException: Index was out of range when converting subg...
Steps to reproduce: Import the attached package Open Color Subgraph Select bool node and BoolOUT output property Convert it subgraph... Read more
Timeline UI elements overlap with the toolbar and property section when ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Animation window (Window > Animation >... Read more
[Linux] Input field does not receive characters when they are inputted w...
Reproduction steps:1. Open the attached “steamdeck_bug” project2. Click File > Build Settings… > Build3. Launch the player in ... Read more
All about bugs
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Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject