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Hungarian is disabled under Missing Tables when a specific playable file...
Reproduction steps:1. Open the project from the drive link2. Select "\Assets\Data\Localization\Tables\UI\UI.asset" in the Project wi... Read more
Local variables not working in preview mode for loc strings in serializa...
[https://forum.unity.com/threads/local-variables-not-working-in-preview-mode-for-loc-strings-in-serializable-classes.1337972/#post-8... Read more
Localization files are not added to Xcode project when building for macO...
Reproduction steps:1. Open the attached “MacOSAppName” project2. In the Build Profiles window (File > Build Profiles), select the... Read more
[Smart Format] Extracting metdata from nested localized strings causes e...
Steps to reproduce: 1. Open attached project to SampleScene 2. Build addressables and change play mode to use them. (Window/Asset Ma... Read more
"FormatException" is thrown in the Console when Font Size is changed to ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/MainScene” Scene3. In the Localization Scene Co... Read more
[Android] Scene isn't loaded when using Localized Texture assets
How to reproduce:1. Open the attached “repro“ project2. Build and Run “UIScene“, “MainMenu“, “MapScene“ and “LocationEventScene“ Sce... Read more
Default application name of google sheets service gets cleared when lose...
Go to project window, create-> localization->google sheets service Note that a default application name has been assigned clic... Read more
Metadata maintains a reference to nonexisting table Entry when deleting ...
Reproduction steps:1. Open project “MyProject”2. Open “Assets\stringtable\String Table (String Table Collection)”3. Select “Open in ... Read more
Localization string tables are null when manually loaded
Steps to reproduce:1. Open the attached project “NullTable“2. Navigate to Window > Asset Management > Addressables > Groups... Read more
[Player] Locale does not change when another scene is loading asynchrono...
Reproduction steps:1. Open the attached project “BuildNoLanguage“2. Build and run3. Click on the buttons to change the language Expe... Read more
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