Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.0-exp.1
Issue ID
LOC-867
Regression
No
[Android] Scene isn't loaded when using Localized Texture assets
How to reproduce:
1. Open the attached “repro“ project
2. Build and Run “UIScene“, “MainMenu“, “MapScene“ and “LocationEventScene“ Scenes for Android
3. Observe the Scene
Expected result: After the splash screen is shown, the “UIScene“ Scene is loaded
Actual result: “UIScene“ Scene isn’t loaded and the game is stuck on a splash screen
Reproducible with: 1.4.2 (2020.3.44f1, 2021.3.17f1, 2022.2.2f1, 2023.1.0a25)
Not reproducible with: 1.3.2 (2020.3.44f1, 2021.3.17f1, 2022.2.2f1)
Couldn’t test with: Windows Standalone Player (“The name ‘Permission' does not exist in the current context” error appears after selecting Standalone Platform)
reproducible with these devices:
Google Pixel 7 (Pixel 7), Android 13, CPU: Google Tensor G2, GPU: Mali-G710
Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
Samsung Galaxy S22 (SM-S901B), Android 12, CPU: Exynos 2200, GPU: Ltd.
Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Couldn’t test with these devices:
iOS (Console errors)
Note: not reproducible in the Editors Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Could not reproduce the issue.