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Changing Debug mode from Deferred to Forward for Camera Frame settings d...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Rendering Debugger window (Window > Analysis > Re... Read more
Additional scenes are loaded twice for clients when starting client in a...
How to reproduce:1. Open the attached "IN-136817_NetworkManagerMultiSceneBug.zip" project2. Open the "SampleScene"3. Drag "SampleSce... Read more
No feedback given when attempting to delete variable used in Subgraph Re...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the graph <Redacted> (more information can be found in i... Read more
Entities' System window allows for all data Columns to be disabled
Steps to reproduce: Open the attached project Open the SampleScene In the Systems window, right-click on one of the column names Obs... Read more
Entities' Search Node Hierarchy window does not display all of the defau...
Steps to reproduce: Open the attached project Open the SampleScene In the Entities Hierarchy window, click on the Open search window... Read more
“'Object.FindFirstObjectByType(Type)' is obsolete…” warning is thrown af...
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > All Packages > Shader Graph... Read more
No Diffusion Profiles available when adding a new Profile after resettin...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Project Settings window3. Select “Graphics”4. Find “Dif... Read more
UI is not shown in Game View when HDR and an Overlay Camera are enabled
How to reproduce:1. Ensure that HDR is turned on in the Display Settings of your OS2. Open the attached project “IN-138093”3. Open t... Read more
Background Size "Height" property becomes locked after undoing Scale Mod...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more
Rendering Debugger foldout documentation button highlights are not centered
Reproduction steps:1. Create a new project2. Window > Analysis > Rendering Debugger > Rendering3. Hover over “GPU Resident ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS