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0
votes
Won't Fix

Text meshes and Canvas elements are not rendered in prefab's preview image

Scene Management

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Oct 14, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.2f1, 2019.3, 2020.1

How to reproduce:1. Open the attached 'Text Mesh Rendering in Preview Bug Reproduction.zip' project2. In the Project window observe ... Read more

0
votes
Fixed

[Asset Bundles] Terrain shaders are not loaded when Terrain is loaded fr...

Asset Bundles

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Sep 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1182139-TerrainBundles.zip")2. Open the repro scene ("SampleScene")3. Build Ass... Read more

0
votes
Won't Fix

[Deployment Management] "Build and Run" button should be disabled when m...

Deployment Management

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Oct 18, 2019

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Version/s: 2017.4.1f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b7, 2020.1.0a1

"Build and Run" button should be disabled when making a build of other target platforms Steps to reproduce:1) Create a new project w... Read more

0
votes
Postponed

[Android] AutoRotation setting ignores rotation-locking on the device

Android

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Jan 29, 2020

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Version/s: 2017.4, 2019.3.0b7, 2020.1

How to reproduce:1. Open the attached 750880-ScreenRotate.zip project2. Disable "Auto Rotate" on the phone3. Build and run for Andro... Read more

0
votes
Fixed

There is a backward slash in the asset path when generating more than on...

2D

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Feb 01, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f5, 2020.1

How to reproduce:1. Open the project "case_1216101-BackwardSlash"2. Open the Tile Palette window3. Select "New Palette" in the Tile ... Read more

0
votes
Fixed

The time Required to load Gameobjects or Prefab instances does not scale...

Scene Management

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Sep 22, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b3, 2020.1

Steps to reproduce:1. Open User-supplied project2. Open Scene ("Transform_10000) with 10000 objects3. Run Test -> Measure Open/Cl... Read more

0
votes
Won't Fix

Only the property that was declared second can be edited in the Inspecto...

Inspector Framework

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Oct 02, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b5, 2020.1

How to reproduce:1. Open the attached project "1188386.zip"2. Enter Play mode3. Select the Test GameObject4. Edit the Array that app... Read more

1
votes
Fixed

[Adreno][Vulkan][Android] Models rendered with Blend "One Zero" or an im...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2017.4, 2018.4, 2018.4.4f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "VulcanAndroidBug.zip" project2. Build & Run for Android3. Notice that "Blend One Zero" and "Implicit... Read more

1
votes
By Design

[Timeline] Changing PlayableDirector.time causes gaps in audio

Timeline

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Oct 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Reproduction steps:1. Open project in "AudioLoopTest.zip"2. Select "Sound" in Hierarchy window3. Window -> Sequencing -> Timel... Read more

0
votes
Fixed

Additional integer operation is added to a Shader causing performance dr...

Shaders

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Sep 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Steps to reproduce:1. Open attached project "Case_1186752"2. Navigate to Project -> Assets and select "Cutout Hlsl" shader3. In t... Read more

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