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AnimationEvent placed at the start of a clip not fired when looping
1) Create an animation clip2) Add an animation event at the start3) Add this clip twice to a new timeline4) Set the PlayableDirector... Read more
Listeners are not triggered when SignalReceiver is added in runtime
How to reproduce:1. Open the user's attached project ("CinemachineSignalCrash.zip")2. Remove the "SignalReceiver" component from "Cu... Read more
Animation frame 70 in Timeline is set as frame 69 in a synced Animation
How to reproduce:1. Open the attached "1299541.zip" project2. Open "Test" Scene and select the "Timeline" Object in the Hierarchy3. ... Read more
[Timeline] Lowercase letters get clipped for gameObject names added in T...
[Timeline] Lowercase letters get clipped for gameObject names added in Timeline GameObject names with lowercase letters get clipped ... Read more
Timeline package is missing a dependency on com.unity.ui
Repro steps:1. Create a new project2. Remove everything in the manifest.json (including modules)3. Add Timeline package Expected Res... Read more
Timeline Marker track is opened when dragging an object on the timeline
1) Open timeline window2) Create a new timeline3) Drag any Gameobject on the timeline window. You have to move the mouse over the ed... Read more
Can't delete a track that cannot be loaded in the Timeline window
How to reproduce:1. Open the user's attached to project "TimeLineProjectI'veProbablyAlreadyCopied.zip"2. Load "TimelineSubEmitter_Bu... Read more
TimelineClip Curve is not displayed properly after resetting TimelineClip
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Open Timeline window by selecting Window/Seque... Read more
Timeline frame selector field appears uneditable after selecting the Tim...
Reproduction steps:1. Create a new Unity project with a 3D template (or just add a Timeline package to any project)2. Create a Timel... Read more
Undo of Timeline selection generates error
Undoing the selecting a GameObject with a Timeline (Playable Director) that contains a Control Track with a prefab, generates an err... Read more
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