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[Backport] IL2CPP doesn't properly handle invalid surrogate pairs causin...
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
Baked Lightmap shows artifacts when Game Object intersects with Terrain
Steps to reproduce:1. Open the attached "case_1300585.zip" project and Game scene2. Select Window/Rendering/Lighting3. Set Progressi... Read more
[Android][URP][OpenGLES3] Render Texture memory increases by 50% when us...
Steps to reproduce:1. Open the attached project "1239000_2021.zip"2. Switch to Android3. Make sure that OpenGLES 3 is the selected G... Read more
Entities TreeView clashes with UIElements.TreeView
Steps to reproduce: Open a new project in version 2022.1.3f1 Add the entities package by name from com.unity.entities Expected resul... Read more
[VFX Graph] Log and Exp node in node search
Log node is displayed 3 times in node search while its variatons are possible in the same node using the dropdown Log2 and Log10 mat... Read more
Adding or upgrading the Entities 0.50.1-preview.2 package throws error
Steps to reproduce: Create a new project or open any of the ECS Samples from here Open the Package Manager Find the Entities package... Read more
MouseButton(0) loses click state when using Device Simulator and enablin...
How to reproduce:1. Open project "UnityRemote.zip"2. Open Menu > Edit > Project Settings > Editor and select "Any iOS Devic... Read more
[Linux] "Sending message header failed (11)" Warning in Console when op...
How to reproduce:1. Open any project2. Navigate to Analysis > Profiler (Standalone)3. Close the Standalone Profiler4. Observe Con... Read more
[Backport] MacOS Targetsupport Installers for Linux overwrite their content
-e: this way you can't install the Mono and IL2CPP support for Linux with the MacOS editor at the same time--it works when installin... Read more
[Backport] Scheduled items, asynchronous tasks, and Update() are not run...
Reproduction steps:1. Open user's project "UI Toolkit Modal.zip"2. Click on Test/Main Window in the top toolbar3. Click on the "Show... Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument