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0
votes
Not Reproducible

Dragging Materials on Objects in SceneView is "permanent" in play mode.

Scene/Game View

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Jul 22, 2011

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Version/s:

Repo Steps:-Create a scene with a cube and create a material.-Enter Play Mode-Drag the material over the cube and then back (don't m... Read more

0
votes
Duplicate

If I paint on a terrain in the editor, I would like to move using the WS...

Terrain

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Jul 26, 2011

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Version/s: 3.4.0f5

Create a terrain. Add a few textures. Click the paint mode brush, go on to terrain, paint a bit, move forward the camera using the W... Read more

0
votes
Postponed

Graphics.DrawTexture 3.4 regression

IMGUI

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Jul 26, 2011

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Version/s: 3.4.0f5

- Open attached DrawTexture project in Unity 3.4- Open the Test scene- Press Play- The whole texture is rendered instead of just 1/4... Read more

0
votes
Won't Fix

In Unity 3.4, the JavaScript compiler has buggy detection of

Mono

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Jul 27, 2011

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Version/s: 3.4.0f5

The reported bug occurs when the third parameter (counting expression) of the for loop is present. Once it is removed, the warning g... Read more

0
votes
Duplicate

You can't rename files when file filter is on

Project Browser/Hierarchy

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Jul 28, 2011

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Version/s:

Steps to reproduce:1) Enter something into file filter box in Project view2) Press F2 (on windows) to rename any file - F2 doesn't d... Read more

0
votes
Won't Fix

Improve default demo discovery

Editor - Other

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Jul 29, 2011

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Version/s: 1.5.1

Suggested solutions: - Shortcut to /Users/Shared/Unity and the windows equivalent inside the Unity applications folder. - Make sure ... Read more

0
votes
Postponed
0
votes
Postponed
0
votes
Won't Fix

Linq's Sum/Any not being AOTd and raises a runtime exception

iOS

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Aug 08, 2011

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Version/s: 3.4.0f5

Repro: 1. Build & run to the device2. Click either "Any burning edge" or "Sum"3. You will get ExecutionEngineException Read more

1
votes
Fixed

InvokeRepeating timing is off when invoking at time=0f

Deployment Management

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Aug 08, 2011

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Version/s: 3.4.0f5

When calling InvokeRepeating("methodName", 0f, repeatRate) the interval between the first two invocations is always 1 sec. too short... Read more

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