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uGUI in Texture2D is different than in the Game view when calling ToText...
How to reproduce:1. Open the user's attached "EmptyNaniProject.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Press... Read more
Android Player crashing in FMOD when targetting SDK Level 31
There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes:- 3 fixes, which potentially can fix this issue, are be... Read more
[macOS] "Preventing Sleep" setting is set to "Yes" in a built Player app...
How to reproduce:1. Create a new project2. Build And Run the project3. Open Activity Monitor4. Observe the “Preventing Sleep” settin... Read more
[iOS] Apps with UIApplicationExitsOnSuspend in info.plist failing to pas...
Last week (WWDC) Apple announced a new way to handle multitasking on iOS and iPadOS 13, so when you attempt to publish an App using ... Read more
[Android] 64 bit Build with Physics.Processing runs at a very low FPS
Steps to reproduce:1. Open user's attached project "PerformanceDrop.zip"2. Build it on Huawei Huawei mate 20 pro3. Run it and tap on... Read more
Shader compilation time is higher in 2021.3 than in 2020.3
Reproduction steps:1. Open the “ShaderCompilation” project2. Make sure “Library/ShaderCache” is deleted3. Open the “Addressables Gro... Read more
[Android] 'Not enough storage space to install required resources' error...
How to reproduce:1. Download the attached project 'moonshades_mobile_bugreport.zip'2. Build And Run on Android device3. Close the ap... Read more
[IL2CPP]System.Runtime.Serialization.Formatters.BinaryFormatter doesn't ...
Reproduction steps:1. Open the attached project "BinaryFormatter.zip"2. In File > Build Settings, make sure that Scenes/SampleSce... Read more
Focus changes from the IDE to the Unity Editor when compiling code in th...
How to reproduce:1. Open a larger project (e.g., “VR Multiplayer” sample)2. Edit any script from the project3. Add a comment4. Save ... Read more
Build stops responding when building a project that uses DirectX11 graph...
Reproduction steps:1. Open the attached “repro-project“2. Make sure the project uses DirectX11 graphics API3. Build And Run the "LUM... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"