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UnauthorizedAccessException is thrown when trying to build Addressables ...
Reproduction steps: 1. Download and extract the project in "case_1316556-UnityBugHunt.zip" 2. Download P4V client from https://www.p... Read more
[Addressables] Bundles get compressed in Android builds
Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more
[Addressable] Sprite Atlas are unpacked after running Fix Analyse Rule
Reproduction steps: 1. Open the user's attached project "AddressablesTesting.zip" 2. Build Addressables by opening an Addressables G... Read more
Bundles have non-deterministic binary differences when building with Add...
How to reproduce: 1. Open the user's attached project 2. Open Scenes/SampleScene 3. Go to Window -> Asset Management -> Addressables... Read more
"ArgumentException: An item with the same key has already been added" wh...
How to reproduce: 1. Open the attached project's Scene labeled "Bug" 2. Enter the Play Mode 3. Inspect the Console Window Expected ... Read more
Strip Unity Version from AssetBundles and Disable Visible Sub Asset Repr...
How to reproduce: 1. Open the user's attached project 2. In the Project window select AddressableAssetsData > AddressableAssetSettin... Read more
Error is thrown when calling Addressables.Release inside OnDisable/OnDes...
How to reproduce: 1. Open the attached project's Scene labeled "Scene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Inspect the C... Read more
Renaming Addressables Group and pressing Esc button on the keyboard does...
Reproduction steps: 1. Open user's project "AddressablesEditingGroups.zip" 2. In the top toolbar select Window/Asset Management/Addr... Read more
Assets with . prefix or ~ suffix don't get ignored when using GetDownloa...
How to reproduce: 1. Open the user's attached project 2. Enter the Play mode 3. In the Game view press the 'Check for new Content' b... Read more
Addressables BuiltInData group lists Assets in Editor Resources folders ...
How to reproduce: 1. Create a new project 2. Add the Addressables Package 3. Open the Addressables Window and observe paths leading ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors