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Crash on Walk when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
LightBaker Memory Leak at TransformNormalsToWorldSpace
There is a memory leak as described here:{noformat}Allocation of 64 bytes at c0325860 in block 1 (frameIndex=8, lifetime=4, age=6, s... Read more
[Android] 'MuteOtherAudioSources' not muting background music when start...
How to reproduce:1. Open the "IN_42597" project2. In the Project Settings enable "Mute Other Audio Sources"3. In the Build Settings ... Read more
"Trying to clone a VisualTreeAsset with a custom content container into ...
How to reproduce:1. Open the attached project "UITKTest.zip"2. Open Assets/Scripts/UI/Resources/WindowContainer.uxml Expected result... Read more
[Android] [Quest 2] VFX Graph with Output Particle Quad shader and Alpha...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build And Run on a... Read more
Crash on -[IOGPUMetalDeviceShmem initWithDevice:shmemSize:shmemType:].co...
Reproduction steps:1. Open the attached project “CrashRepro”2. Enter the Play Mode3. Press “Start”4. Wait a few seconds and press on... Read more
Native RenderPass framebuffer sample does not work on Intel macOS when t...
Reproduction steps:1. Open the “bug-repro.zip“ project2. Open the “Main” scene3. Observe the Game view4. Open Build Settings and swi... Read more
Player flickers to a black screen when built on macOS
How to reproduce:1. Open the attached “IN-5872” Google Drive project2. Build and Run the project with the “UnityChanKAGURA_HDRP” Sce... Read more
Visual Studio debugger doesn't show full properties of animation variabl...
How to reproduce:1. Open the "IN_42078" project2. Open the "Cube Controller" script3. Uncomment lines 32-33 and add breakpoints to l... Read more
SSGI, Ray traced GI, Path traced GI and No-GI doesn't match when using a...
h2. Bug description Our current implementation of SSGI (either Ray traced or ray marched) doesn't match the HDRP Path Tracer neither... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor