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Change Searches sorting order dropdown menu is too wide when opening it ...
How to reproduce:1. Open any project2. In Hierarchy open in Search (Ctrl+K)3. Open Saved Searches Panel (F3)4. Click "Change Searche... Read more
Adding overrides to a Prefab Variants shows available override in Projec...
How to reproduce:1. Create a new Unity project2. Create a Prefab Variant3. Drag the Prefab Variant to the Hierarchy window4. Change ... Read more
EditorGUI.EndChangeCheck is not triggered when dragging an Object onto a...
How to reproduce:1. Open the attached project "EndChangeCheckTest.zip"2. Select "GameObject with SomeComponent" in the Hierarchy win... Read more
WebGL build has low performance when running in Chrome on macOS
Reproduction steps:1. Open the “ZIPPEDPROJECT” attached project2. In the Menu bar click on File > Build Settings3. Change Platfor... Read more
WaitForEndOfFrame with Application.targetFramerate set produces differen...
Reproduction steps:1. Open the attached “WaitForEndOfFrameTest” project2. Open "Assets/Scenes/SampleScene.unity" scene3. Open the Ga... Read more
Unity Web Requests failing when doing large quantity of requests
Reproduction steps:1. Extract the attached zip file “ReproProject”2. In the extracted folder open the “BundlesToCopy” folder and cop... Read more
Prefab previews are dark in HDRP when using defaultHDMaterial
Reproduction steps:1. Create a new HDRP project2. Create a Sphere and drag it to the project window to create a Prefab out of it3. S... Read more
Conditional compilation directives like #if UNITY_EDITOR are ignored whe...
Reproduction steps:1. Open the “compilerErrorOnBuild“ project2. Open the “SampleScene“ scene3. Build the project4. Build And Run the... Read more
NullReferenceException is thrown when instantiating a VisualElement crea...
How to reproduce:1. Open the attached user project “HierarchyBug.zip“2. Open the “SampleScene” Scene3. Enter Play Mode Expected resu... Read more
Weaving fails when Hosting in the Player
Reproduction steps:1. Open the attached project “WeavingErrors”2. Build and run (File > Build And Run)3. In the Player Click on “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings