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Amazon Luna controller not supported by Input System
The issue is not reproducible due to not having the hardware at hand. Read more
Multiple errors are thrown in the Console window upon exiting the Play m...
How to reproduce:1. Open the attached project “IN-14456.zip“2. Open the “SampleScene” Scene3. Enter the Play mode4. Exit the Play mo... Read more
[Editor][Windows] Custom window querying Mouse position freezes when Gam...
Github: https://github.com/Unity-Technologies/InputSystem/issues/630 Repro:1. Download attached project2. Open custom window: Window... Read more
[Input System] IsPressed() keeps returning true when it was true before ...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene2. Enter the Play mode3. Hold down the Alt button and pre... Read more
Cursors is still visible when entering the Play Mode using Cursor.lockSt...
How to reproduce:1. Open user's attached "CursorCaptureTest3" project2. Open the "SampleScene" Scene3. Enter the Play Mode while the... Read more
[Input System] anyKey.wasReleasedThisFrame return true only when the las...
Steps to reproduce:1. Open the attached “InputAnyKey” project2. Open “SampleScene” scene3. Enter Play Mode4. Observe the Console win... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more
EventData.useDragThreshold does not get reset back to true after clickin...
How to reproduce:1. Open the user's attached project2. Make sure the Architecture is set to "x86_64" in the Build Settings window3. ... Read more
[Editor] When Preference window is open, exiting Playmode generates Null...
Github: https://github.com/Unity-Technologies/InputSystem/issues/681 Repro:1. Download package and project at: https://github.com/Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping