Search Issue Tracker
Text inside Mask on osx web player flickers, always
2) Create a panel inside a canvas3) put a mask on the panel4) put a text object inside the panel5) export to web player and open in ... Read more
IL2CPP throws NotSupportedException when .NET Siaqodb is called
1. Open attached project2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException Read more
Different output with GameObject.SendMessage() when defined methods have...
Having such method sequence in class as showed below, SendMessage() always calls the method with no parameter, no matter what parame... Read more
Prefab with RectTransform does not apply or revert changes properly
Steps to reproduce:1. Open Unity2. Create a UI element with a RectTransform and make it into a prefab3. Press "Apply" on that prefab... Read more
[WSA][WP8.1] Chinese Simplified QWERTY Keyboard has no suggestions
To reproduce on WP8.1:1. Obtain a windows phone with the Chinese Simplified QWERTY Keyboard installed. This is harder than it looks.... Read more
Scroll in UI becomes pink when focus is changed from unity
1. Open attached project2. Open scene "ScrollPerfLab"3. Alt-tab or select other application4. Go back to Unity5. In Scene View scrol... Read more
Built project crashes sometimes with OpenAdapter10 and Behaviour::Transf...
To reproduce:1.Extract attached "repro.zip" file.2.Inside it there is a already built project and project source.3.Run "start_loop.b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask