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[VFX] Custom type failing with Custom HLSL
*Steps to reproduce:* 1. Import attached VFX 2. Observe the custom HLSL which is failing only if Sample Buffer isn't done previo... Read more
Legacy particle systems with mesh GPU instancing can show visual corrupt...
*Steps to reproduce:* The repro case is problematic due to complexity as it requires a complicated enough scene to run into parti... Read more
Error thrown when selecting an item with an empty string in DropdownField
*Steps to reproduce:* # create an editor window with ui toolkit with the following code: {code:java} var newDropdo... Read more
[Android] Inconsistent crashes on libunity.so when running Android Playe...
How to reproduce: 1. Create a new project 2. Build for Android 3. Observe the Player after some time Expected result: The Play... Read more
The Curve Editor window is not shown when attempting to open it in the T...
How to reproduce: 1. Open the “Timeline2023_3_0b3” project 2. In the Project window open the “Assets/Content/New Timeline.playable... Read more
Generating Visual Studio solution ignores arguments passed with PlayerSe...
How to reproduce: 1. Open the “RepoFlags” project 2. Open the “SampleScene” 3. Make sure that “Create Visual Studio Solution” is ... Read more
Player fails to build and “fatal error LNK1120: 1 unresolved externals" ...
How to reproduce: 1. Open the “RepoFlags“ project 2. Open the “SampleScene” 3. Build the project (File > Build Settings > “Build”... Read more
"type is not an enum value" error is logged when moving a cursor in the ...
How to reproduce: 1. Open the user’s attached “Articulation Test.zip” project 2. In the Hierarchy window, expand “Cube” GameObject... Read more
Crash on MonoStringToCpp when recompiling scripts
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Enter the Play mode Expected result: The Play mode starts Act... Read more
"NullReferenceException" is thrown when implementing IObjectPool interface
How to reproduce: 1. Open the attached project "BugReporting.zip" 2. Enter Play Mode Expected results: No errors are thrown in ... Read more
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Latest issues
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