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[Visualisation] Crash in Camera::DestroyEditorCamera when opening Cluste...
To reproduce:1. Open attached project2. Open scene 13. Let it bake4. Open clustering view5. Crash in RenderNodeQueue::Cleanup of Des... Read more
Type.GetProperties() is not returning all properties in WebGL
1. Open attached project ("754006")2. Open "test" scene3. Play the scene4. Notice length of properties list printed out in the scene... Read more
Bengali and Burmese language fonts are displayed as question marks on de...
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Build to iOS and run- Note how the 2nd (Bengali) and 4th (Burmese)... Read more
[GL] Scene loaded from asset bundle looses skybox and shaders
How to reproduce:1. Open the attached project2. Open "Stage01" scene and observe how it looks3. Build AssetBundle "Export/Assetbundl... Read more
[Filmic DoF] Missing shader in Main Camera after manual import
Steps to repro: Open attached project. 1. Load scene "LargeScene.unity"2. Try to enable the "Filmic Depth of Field" on the camera3. ... Read more
Animation doesn't record rotation when legacy mode is enabled
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "test" scene3. Open the animation window and click on the ... Read more
WWW.text and WWW.error properties have inconsistent values in editor and...
Steps to reproduce: 1. Open attached project (wwwTest.zip)2. Play the 'Test' scene in the editor3. Click the button, notice the uppe... Read more
Material.SetTexture does not change texture of material
Repro steps:1) Open the project and main.scene in it2) Select Canvas -> Color Picker -> Image in the Hierarchy3) Noticed the s... Read more
operations not synced for SyncList on base class
Operations not synced to client for SyncList on base class, when invoked from a derived class. exmaple: public class Foo : NetworkBe... Read more
UI.Text BestFit does not work with japanese
Steps to reproduce:1. Create a UI Text object2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap"3. Set text ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow