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[AW] Zoom not updating in Curves view
When switching from one clip to another in the AW, the zoom is updated to fit the length of the clip in the Dopesheet, but not in th... Read more
Baking navmesh with "Fit to scene" enabled bakes it only for parts of th...
To reproduce:1. Open attached project2. Open scene 13. Select Plane (notice Fit to scene is enabled)4. Bake all5. Notice that only o... Read more
Baked NavMesh render overlaps level geometry when scene has objects on d...
To reproduce:1. Open attached project2. Open scene 13. Select Plane and bake all Navmesh4. Notice that Navmesh overlaps level geomet... Read more
Duplicating a gameObject does not duplicate the baked NavMesh
Duplicating a gameObject does not duplicate the baked NavMesh To reproduce:1. Open attached project2. Open 1.unity scene3. Select Ga... Read more
The NavMesh Surface Build Volume is visible when the component is off or...
The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce:1. Open attac... Read more
[MSE] Error when playing multiple scenes with baked GI
To reproduce:1. Open attached project2. Open "sceneone" scene3. Open "scenetwo" scene additive4. Set active "sceneone" scene5. Open ... Read more
[Mac] Building Settings window allow to press Build and Run button twice...
1. Open project.2. File - Building settings.3. DoubleClick on Build and Run button.3. Press Save in a first window. (game built)4. P... Read more
[Shuriken] Low-quality particle collision exhibits unintuitive behaviour
Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps:1. Open attached pro... Read more
[ParticleSystem] Max Collision Shapes should not go below 0
Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO ... Read more
[ParticleSystem] Sub-emitters should be named after their "type" when ge...
When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open