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[UnityEngine.Mesh.SetArrayForChannel] NullReferenceExceptions when playi...
To reproduce:1. Open attached project2. Play scene3. Notice NullReferenceExceptions in console Regression from 5.4.0a4 (c877ead45aff... Read more
Script Execution Order not respected across scenes, each scene has its o...
Steps to reproduce:1) open the attached project2) open 'BaseScene' and drag 'AdditiveScene' into hierarchy3) play4) observe console ... Read more
Using normal maps with reflection probes in WebGL can cause visual noise...
Repro steps:1. Open user-submitted project2. Open WebGLTest scene3. Go to Build Settings, switch platform to WebGL and click Build4.... Read more
[OSX]Crash when disabling colliding object from within OnTriggerStay
Repro steps:1) Open the attached project and the only scene in it2) Play the scene3) Notice the crash Regression introduced in: 5.3.... Read more
Collision2D isn't detected while scaling the object
Reproduction steps:1. Open attached project2. Open and play the "_01" scene3. Observe the console and notice that collisions are det... Read more
DX9 stops whole player loop when in background / locked PC / screensaver...
When running a fullscreen game on DX9, alt-tabbing away or having screensaver / locked machine meansthe game is not running at all. ... Read more
IsPointerOverGameObject() takes the previous position of the Pointer ins...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Click inside the square that appears in the scene- Note that the... Read more
Crash when saving a changed scene
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "CoolZone" scene located in "Assets\Scenes"3. In "Assets\P... Read more
Overriding texture for Android and setting texture type to "Advanced" lo...
"Compress using ETC1 (split alpha channel)" checkbox dissapears in "Override for Android" window when changing Texture Type to "Adva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center