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[URP] Converting materials through the Edit menu is not possible anymore
Steps to reproduce: Download attached project and open in Unity. Go to Edit >> Rendering. Observe: Not possible to convert URP... Read more
IVariable.Value allocates 20 B to the Garbage Collector when setting the...
How to reproduce:1. Open the “IVariableGcRepro.zip“ project2. Open the “SampleScene“3. Open the Window → Analysis → Profiler window4... Read more
AccessibilityHierarchy throws an exception when Node ID reaches int.MaxV...
How to reproduce:1. Open the attached “IN-136066” project2. Open the scene “SampleScene”3. Enter Play mode4. Wait for Node ID range ... Read more
Glyph Adjustment Table is modified when using an existing TMP Font Atlas...
How to reproduce:1. Open the attached “IN-137132“ project2. In the Project window, open the “Original” folder (Assets > Fonts >... Read more
Spawned prefab entities incorrectly displayed in blue instead of white i...
Steps to reproduce: Open HelloCube_Prefabs scene, open the subscene Enter play mode All new spawned prefab entities names are not di... Read more
Hierarchy v2: Reordering scene nodes issues
Scenario 1 repordering in-memory scene Steps to reproduce: Add a new in-memory scene by right click an existing scene header Try to ... Read more
Query() skips nested elements when UXML template has content-container="...
How to reproduce:1. Open the "IN-136542" project2. In the Hierarchy window, create a new GameObject3. Select the GameObject4. In the... Read more
UI misalignment in Unity Accelerator settings: "Check Connection" button...
Steps to reproduce: Create a project Download and install the latest Accelerator/CacheServer build on your machine Connect your Unit... Read more
“Asset SG_Eye.shadergraph could not be found” error thrown in the Consol...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Package Manager3. Go to High Definition Render Pipeline... Read more
Search Inspector Panels left edge is drawn in the middle of the Panel wh...
Steps to reproduce: Create and open a Universal 3D Project Open the Search Window (Ctrl+K) and search for and select any Asset in Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS