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0
votes
Fixed

HDRP Output AOV black in player

Package: Scriptable Render Pipeline HD

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Apr 20, 2022

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Version/s: 14.0.0

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0
votes
Fixed

"Invalid editor window of type" error when double-clicking a tab to maxi...

IMGUI

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Apr 20, 2022

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Version/s: 2021.3, 2021.3.0f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1421405.zip"2. Open "SampleScene" from the Project window3. Select "GameObject" in ... Read more

0
votes
Fixed

Crash on mono_string_new_handle when opening a project

Scene/Game View

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Apr 20, 2022

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Version/s: 2020.3, 2020.3.8f1, 2021.1

Reproduction steps:1. Open the user's attached project Expected result: project opensActual result: crash Reproduced with: 2020.3.33... Read more

0
votes
Fixed

Crash on Component_Get_Custom_PropGameObject when exiting Play mode

Animation

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Apr 20, 2022

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Version/s: 2021.3.0f1, 2021.3.3f1

How to reproduce:1. Open the user's attached project2. Move the Animator tab near the Project and Console tabs3. Select "NPC" -> ... Read more

0
votes
Fixed

Inspector window is not disabled when a scene template is immutable

Inspector Framework

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Apr 19, 2022

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Version/s: 2020.3, 2020.3.33f1, 2021.2

Reproduction steps:1. Open the user's attached project "MaterialEditorBugs.zip"2. Select the SampleScene.scenetemplate asset located... Read more

0
votes
Fixed

Can't load the scene template when it is in the Packages directory

Scene Management

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Apr 19, 2022

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Version/s: 2019.4, 2020.3, 2020.3.33f1, 2021.2

Reproduction steps:1. Open the user's attached project2. Click on File > New Scene3. Double-click on "My Custom Scene" Expected r... Read more

0
votes
Fixed

Changes done on Gradients with GradientUsage Attribute aren't saved when...

UI Toolkit

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Apr 19, 2022

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Version/s: 2022.2.0a9, 2022.2.0a10

How to reproduce:1. Open the user's attached "GradientUsageBug" project2. Open the "SampleScene" Scene3. Select the "Bug" GameObject... Read more

8
votes
Fixed

Fixed-size Buffer values in debuggers are incorrect

Package: Visual Studio

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Apr 19, 2022

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Version/s: 2.0.12

Fixed-size Buffer elements in the Visual Studio and Rider attached Unity debuggers are incorrect, except for the first Buffer value ... Read more

0
votes
Fixed

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