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4
votes
Duplicate

When disabling collider within the OnTriggerStay function, VS runtime er...

Physics

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Dec 18, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Open and play the "Crash" scene3. Visual Studio runtime error appears after which Unit... Read more

2
votes
Not Reproducible

[iOS] EXC_BAD_ACCESS is throws when creating match with UNET

iOS

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Dec 19, 2015

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Version/s: 5.3.1f1

1. Open attached project2. Build to iOS3. Press "CREATE MATCH"4. Application will crash with EXC_BAD_ACCESS Regression from: 5.3.1f1 Read more

0
votes
Fixed

Crash on Umbra::TileTraverseTree::init<Umbra::StartCellFinder> when ente...

Camera

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Mar 19, 2020

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Version/s: 2019.3.0a1, 2020.1, 2020.1.0b2, 2020.2

Reproduction steps:1. Open the attached project ("1228835.zip")2. Open the "School" Scene3. Enter Play mode or select "Main Camera" ... Read more

0
votes
Won't Fix

NativeArray appears as disposed of when updating the safety handle of a ...

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Oct 18, 2022

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Version/s: 2020.3.40f1, 2021.3.12f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a14

Steps to reproduce:1. Open the user’s attached project2. Open Window &gt; General &gt; Test Runner3. In the Test Runner window switc... Read more

0
votes
Fixed

[Backend] Assertion appears while saving prefab from legacy scene

Scene Management

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Jul 04, 2018

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Version/s: 2018.3.0a4

Steps:1. Open attached project2. Load "MemoryMatch" scene3. Drag "SortPositionCardEasily" GameObject to Project Browser4. Choose "Pr... Read more

0
votes
Fixed

.NET 4.6 Windows Standalone Build does not play

Deployment Management

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Apr 18, 2017

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Version/s: 2017.1.0b1

To reproduce:1. Create new project.2. In Player settings set Scripting Runtime Version to ".NET 4.6".3. Restart Editor.4. Open "Buil... Read more

0
votes
Fixed

Sprite Atlases are modified after Building

2D

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Dec 06, 2019

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Version/s: 2018.4.12f1

Reproduction steps:1. Open "1203619" project2. Open Git Bash in the Projects directory and write "git reset --hard'3. Build Project4... Read more

0
votes
Fixed

Crash on ParticleSystem_ShapeModule_CUSTOM_set_sprite_Injected when chan...

Visual Effects - Legacy

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Mar 06, 2021

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Version/s: 2020.1.0a19, 2020.2, 2020.2.6f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project ('case-1319658.zip')2. Open the 'SampleScene' Scene3. Enter Play Mode Reproducible wit... Read more

1
votes
Fixed

[VR] In Play mode moving input focus away then back to the Editor makes ...

VR

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Dec 23, 2015

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Version/s: 5.2.4p1

In a VR-enabled scene with the Oculus Rift connected and VRSettings.enabled false, you can make VRSettings.enabled become true simpl... Read more

0
votes
Duplicate

[Vulkan] Crash on with multiple stack traces when rendering large Terrai...

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

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