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Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce:1. Open the attached Scene labeled "NetCodeTest"2. Enter the Play Mode3. Wait for a few seconds Expected result: Sc... Read more
Installing Netcode for Entities package throws "The type or namespace na...
To reproduce:1. Create a new project2. Open Package Manager3. Install Netcode for Entities package4. Observe the console Expected: n... Read more
[Netcode][IL2CPP][Android] Release build crashes on null pointer derefer...
Steps to reproduce:1. Open the user's attached project "GameplayServerTest.zip"2. Navigate to Project window-> Build3. Select And... Read more
Player unable to load GhostPrefabs when connecting to another game insta...
Steps to reproduce:1. Open the attached project: IN-1184992. Build the Player (Edit > Build)3. Launch two instances of the newly ... Read more
Netcode Server behaves differently from the Editor when running it in th...
Reproduction steps:1. Open the attached “Test Project” Project2. Open File > Build Settings window3. Select “Scenes/VrScene” in “... Read more
[DOTS] The EnableableComponent with GhostEnableBit does not reset to the...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the "Assets/Scenes/SampleScene.unity" scene3. In the PlayMode ... Read more
[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Cube to appear in t... Read more
InvalidOperationException is thrown when declaring a SnapshotDataLookupH...
How to reproduce:1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1"2. Enter Play Mode3. Observe the Consol... Read more
Crash in PhysicsHistoryBuffer_ParallelReaderThrowIfUsingADisposedBuffer
To repro: 1. Open the project.2. Run PhysicsHistoryBuffer_ParallelReaderThrowIfUsingADisposedBuffer test. Actual result: Editor cras... Read more
Netcode for Entities: Ghost groups with dynamic buffer on child entity
This bug was encountered when using ghost groups, where the child entity has a dynamic buffer. In my case, the ghost groups and pare... Read more
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