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Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce: 1. Open the attached Scene labeled "NetCodeTest" 2. Enter the Play Mode 3. Wait for a few seconds Expected result... Read more
Installing Netcode for Entities package throws "The type or namespace na...
To reproduce: 1. Create a new project 2. Open Package Manager 3. Install Netcode for Entities package 4. Observe the console ... Read more
[Netcode][IL2CPP][Android] Release build crashes on null pointer derefer...
Steps to reproduce: 1. Open the user's attached project "GameplayServerTest.zip" 2. Navigate to Project window-> Build 3. Select And... Read more
Netcode for Entities displays incorrect error information when runInBack...
Reproduction steps: 1. Open the attached "ExtractionShooter" project 2. Enter the Play mode 3. Observe the errors in the Console log... Read more
Entities netcode predicted spawn component values are incorrectly revert...
Steps to reproduce: 1. Download and open the project from the attached Google Drive link 2. Set the preloader (Tools -> Scene Auto... Read more
Netcode for Entities resending static-optimized entities for large entit...
Reproduction steps: 1. Open the attached project “netcodePW” 2. Open the “Assets/Scenes/SampleScene” Scene 3. In the Hierarchy wi... Read more
IndexOutOfRangeException is thrown in GhostPresentationGameObjectSystem ...
Reproduction steps: 1. Open the “ClientSideAnimation” scene from NetcodeSamples 2. In the "Multiplayer PlayMode Tools" set "PlayMo... Read more
Bad dynamicSnapshotPointer for predicted spawned ghosts causing incorrec...
Reported by user in the forum [here|https://forum.unity.com/threads/bad-dynamicsnapshotpointer-for-predicted-spawned-ghosts-causing-... Read more
[DOTS] The EnableableComponent with GhostEnableBit does not reset to the...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. In the Pla... Read more
Netcode's CommandSendSystem does not yet recognize maxMessageSize parame...
Newly introduced in Transport 2.1 is the maxMessageSize parameter found on NetworkSettings, a customizable max packet size for restr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled