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Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce: 1. Open the attached Scene labeled "NetCodeTest" 2. Enter the Play Mode 3. Wait for a few seconds Expected result... Read more
Installing Netcode for Entities package throws "The type or namespace na...
To reproduce: 1. Create a new project 2. Open Package Manager 3. Install Netcode for Entities package 4. Observe the console ... Read more
[Netcode][IL2CPP][Android] Release build crashes on null pointer derefer...
Steps to reproduce: 1. Open the user's attached project "GameplayServerTest.zip" 2. Navigate to Project window-> Build 3. Select And... Read more
Clearable Netcode warnings thrown when building Competitive Action Multi...
*Steps to reproduce:* 1. Create new Unity project using Competitive Action Multiplayer Template 2. Open Build Profiles 3. Edit “... Read more
The GhostPresentationGameObjectSystem throws a ObjectDisposedException w...
How to reproduce: 1. Open the project “IN-92376_Ghosts” 2. Enter Play Mode 3. Observe the Console Expected result: No errors... Read more
"Trying to despawn a ghost" error is thrown in Play Mode when editing gh...
Steps to reproduce: 1. Create a new project using the “Competitive Action Multiplayer” template 2. Open the “GameScene” 3. Enter ... Read more
Inspecting Entity throws "NullReferenceException" error when it has Netw...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/NetCube“ Scene 3. Enter Play Mode 4. In t... Read more
Cannot resize Play Mode Tools window when it is undocked from the editor
How to reproduce: 1. Create a new Universal 3D Project 2. Open Package Manager (Window -> Package Manager) 3. Click the "+" icon ... Read more
"CS0618: 'NetworkEndpoint.RawPort' is obsolete" is thrown when NetworkEn...
How to reproduce: Open the attached project "BugReportingProject.zip" Expected results: No warnings are thrown in the Console wi... Read more
Netcode for Entities: Ghost groups with dynamic buffer on child entity
This bug was encountered when using ghost groups, where the child entity has a dynamic buffer. In my case, the ghost groups and pare... Read more
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