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ScrollRect/Bar doesn't react to drag if Canvas is bound to Camera and Pl...
How to reproduce: 1. Create a new project 2. Set Near Clipping Plane of the Main Camera to any value (e.g. 20) 3. Create a Scroll V... Read more
Outside Play mode Gameobject with transparent shader is displayed with b...
To reproduce: 1.Download and open attached project 2.Open ReproductionCase scene 3.Look at Game view Expected result : Cube Gameo... Read more
GUILayout.Button is not highlighted when the previous GUILayout configur...
How to reproduce: 1. Open attached project "858032-repro.zip" 2. Open "main" scene 3. Enter play mode 4. Right click on the scene: ... Read more
When vSync is off, and Maximize on Play is on, Gfx.WaitForPresent makes ...
To reproduce: 1. Open project "Hydroform Water". 2. Go to Edit -> Project Settings -> Quality. And set "V Sync Count" to "Don't Sync... Read more
[Vertex Streams] Crash at particlesystemgeometryjob.cpp:337] BuildCustom...
Using the anim blend or anim frame streams with the Texture Sheet Animation module is disabled or enabled with only 1 tile on X and ... Read more
In play mode there are small lag spikes, when using VSync
Reproduction steps: 1. Download unitypackage attached. (StutteringTestProject_1.unitypackage) 2. Create new project. 3. Import unity... Read more
[WebGL] video from clip source not played back with new video player com...
-e: see title, works in editor and standalone -repro: --open attached project --play scene --notice video gets played --build and r... Read more
[Realtime GI] Some static objects are brighter in Enlighten (CS-677)
Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more
Crash in flockfile when launching Unity with -cleanedLogfile -quit in ba...
To reproduce: 1. Launch Unity from terminal with -cleanedLogFile -quit -batchmode arguments Actual: Crash Expected: Unity shouldn'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile