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Agent debugging triggers despite no errors
DescriptionAfter restarting Unity multiple times, Gemini CLI resumed responding but immediately began debugging the game even though... Read more
UX Issue: Autonomy permission (Allow) repeatedly requested
DescriptionThe agent repeatedly prompts for {}“{}Allow{}”{} permissions even when all autonomy options are enabled. Steps to Reprodu... Read more
YOLO mode resets to Default after domain reload
DescriptionWhen switching away from Unity and back (triggering a domain reload), the AI Assistant window closes and reopens and the ... Read more
Texture 2D asset is created when promoting a generated Cubemap to a new ...
Steps to reproduce: Create a Unity project Click the "AI" button Click "Agree and install Unity AI" Go to AI > Generate New > ... Read more
Switching autonomy mode cancels active chat
DescriptionChanging the autonomy mode from Default -> YOLO cancels the active chat session. Steps to Reproduce Start a conversati... Read more
Gateway: Relay binary not copied to ~/.unity/relay/ on Editor startup (m...
DescriptionAccording to the documentation, the Relay binary should automatically be copied to {{~/.unity/relay/}} when the Unity Edi... Read more
Unable to copy multiple paragraphs from Assistant responses
DescriptionUsers cannot copy the full response text from Assistant outputs. Text selection is limited to one paragraph at a time. St... Read more
AI Gateway responses contain duplicated sentences
DescriptionWhen using Claude Code via AI Gateway, some responses contain duplicated sentences at the start of paragraphs. Steps to R... Read more
Agent mode can enter infinite execution loop
DescriptionAssistant Agent mode occasionally enters an infinite loop, where the task never completes. Steps to Reproduce Run Assista... Read more
Texture generator reference image fails despite valid size
DescriptionUsing Image Reference or Composition Reference for texture generation produces an error even when the reference image mat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS