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Double-clicking the visibility and pickability options focuses on the Ga...
How to reproduce: Create a new project Enable the New Hierarchy in Preferences → General → New Hierarchy → Use new Hierarchy window ... Read more
Top and bottom margins in the "Diagnostics" window do not match the upda...
Steps to reproduce: Create a Unity project Go to "Edit -> Project Settings" Select the "Diagnostics" which should be displayed be... Read more
Warning message shown when using "Deferred+" Rendering Path with Entitie...
How to reproduce:1. Open the attached project “IN-133303“2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Actual re... Read more
Player build freezes after calling Application.Quit() when the scripting...
How to reproduce:1. Open the attached “IN-128412_ApplicationQuit” project2. Navigate to File → Build Profiles → Windows-Dev and buil... Read more
Player crash on CategorizedAssetsContainer::StartTrackingValidRevisions ...
How to reproduce:1. Open the attached “IN-133472” project2. Click on the custom menu item “Standalone App”3. Click “Start (Editor Mo... Read more
Error "CS1729" thrown in the Console when ".NET Standard" Editor Assembl...
How to reproduce:1. Open the attached project “IN-134175”2. Observe the Console Actual result: Error “CS1729“ thrown in the ConsoleE... Read more
Editor.log file size grows rapidly when a scene exceeds the "Maximum Sha...
Reproduction steps:1. Open the attached "IN-133488_UnityBugReport.zip" project2. Open the “Assets/Scenes/SampleScene.unity”3. Wait f... Read more
Cinemachine package throws CS1061 errors in the Console when installed ...
How to reproduce:1. Create a new project2. Open the Package Manager (Window → Package Management → Package Manager)3. Install the HD... Read more
[Windows] Project folder Editor.log directory is not displayed in Bug Re...
Reproduction steps:1. Create a new project2. Crash the Editor (e.g. import the attached “NewBehaviourScript.cs” to any of the GameOb... Read more
Top and bottom margins in the “Vulkan Device Filter” Inspector window do...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"Vulcan Device Filte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS