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Empty space appears at the top of Base dropdown in “New Material” window
Steps to reproduce:1. Create new Unity project2. Install AI packages3. Once installed, open “New Material” window4. In Material Map ... Read more
Processor list resolves to Vector2 instead of float when editing composi...
Reproduction steps:1. Open the attached “IN-122827” project2. Open the Project Settings window (Edit > Project Settings)3. Go to ... Read more
Binding a mipmap as UAV to a compute shader causes validation errors wit...
Steps to reproduce: Open attached project WebGPUMipBug.zip. Open SampleScene.unity. Make sure that Web platform is selected in the b... Read more
UI Builder Project Library foldouts do not open when pressed on the fold...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new UI Document Asset (Assets > Create &g... Read more
Crash on UnityEngine.UIElements.UITKTextHandle:UpdateNative when interac...
Steps to reproduce: Open any Project Open the Preferences Window Search for "Global" and toggle the "Use Global Editor Log" flag Res... Read more
Missing [Serializable] attribute warning is thrown when entering Play mo...
How to reproduce:1. Create and open a new project2. Install the “Multiplayer Play Mode” package3. Go to Window > Multiplayer >... Read more
Long Tile Palette name breaks window UI
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Click "Create Ne... Read more
Player crash when a specific project is built with Vulkan
How to reproduce:1. Open the attached “IN-118554” project2. Navigate to File > Build Profiles3. Open the Windows Platform and pre... Read more
Tile Palette: Blurry selection icon and inconsistent padding in brush se...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
Incorrect selection range is reported when selecting text across lines i...
Reproduction steps:1. Open the attached “IN-127592” project2. Open the “TextFieldTest” window (Test > Test Text Field)3. Select d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS