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ClientRPC isnt called for local client for networked scene objects
ClientRPC doesnt work for network objects placed in the scene. Read more
SortingLayer does nothing to canvas in play mode
Steps to reproduce:1. Open attached project's scene "main_level".2. In scene view blue square is in front of red one.3. Enter play m... Read more
Icon are missing on instantiated gameobjects
To reproduce:1. Open attached project2. Open Bug scene3. Attach LoadIcon script to gameobject4. Press play5. Notice that instantiate... Read more
[RectTransform] Scaled UI buttons drifting when it has an Animator with ...
Steps to reproduce: 1. Open attached project2. Open 'InfoBar 1' scene3. Notice that InfoBar > Canvas > GameObject has scale of... Read more
www.GetAudioClip parameter threeD does nothing in Unity 5
Since in Unity 5 AudioSource component controls whether the sound is 3D or 2D, not the AudioClip,www.GetAudioClip parameter threeD d... Read more
Specific sprite is not cropped correctly
Steps to reproduce:1. Import Sprite.png to project.2. Texture type Sprite (2D and UI), Sprite Mode - Single.3. Drag Sprite to scene.... Read more
[Profiler] Unable to Uncheck Timelines
Repro steps:1) Open Profiler window in the Editor2) Click colored boxes in the GPU and CPU tabs - everything works as expected3) Cli... Read more
[Texture EXR] Textures imported from EXR files in Unity 5 have misaligne...
Reproduction steps:1. Open attached project "EXR Import"2. Observe "Polar_UVs_halfRes.exr" texture3. Unity 4.6 and Unity 5 import th... Read more
[NavMeshObstacle] Object orientation changes cause re-carving of NavMesh
Steps to reproduce: 1. Open attached project2. Open scene 'scene'3. Enter play mode and open scene view (with play mode on)4. Select... Read more
AddListener and RemoveListener generate a lot of garbage
How to reproduce: 1. Open attached project2. Attach script Test.cs to any game object- The script simply creates and removes listene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"