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Fixed
Votes
2
Found in
6000.2.8f1
6000.3.0b7
6000.4.0a3
Issue ID
UUM-124707
Regression
Yes
Memory leak in Play mode when using VFX Graph & 256 SpriteRenderers
Steps to reproduce:
1. Open the attached “IN-120786” project
2. Enter Play mode
3. Open the Profiler & click on the Memory section
4. Observe Untracked memory usage
Expected result: Untracked memory usage does not grow
Actual result: Untracked memory usage climbs (~70 MB per second)
Reproducible with: 6000.2.5f1, 6000.2.8f1 (c9992ac36c34), 6000.3.0b2, 6000.3.0b7, 6000.4.0a1, 6000.4.0a3
Not reproducible with: 6000.0.60f1 (f02d6f9f9009), 6000.2.4f1, 6000.3.0a6, 6000.3.0b1 (0470b869db67)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- Memory leak is in Untracked* → Private
- Toggle GameObject “Toggle memory leak” to toggle the memory leak
Comments (3)
-
unity_8AD8ACD04205CB6BDA5D
Oct 31, 2025 17:54
For anyone who comes about this with the same issue, switching your Graphics API to Vulkan seemed to do the trick for me. (6-7gb memory usage to 560mb)
-
SpaceToastDotNet
Oct 27, 2025 17:04
This search feature is absolute trash. What’s the link to the duplicate issue?
-
munkbusiness
Oct 24, 2025 10:06
I want to add to this, that it happens in builds as well.
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Resolution Note:
Fixed by another internal issue: UUM-120637: DX12 - Playmode Memory Leak and eventual crash/freeze on URPSample in both Player and Editor with graphics jobs