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Docs: no mention of ALT key for channel switching
-e: see title -repro:--go to http://docs.unity3d.com/Documentation/Manual/Debugger.html--go to http://docs.unity3d.com/Documentation... Read more
Adding a PolygonCollider2D to a sprite hangs unity
To reproduce:1. Open TestProject project2. Open test scene3. Add Polygon Collider 2D component to "New Sprite" object Expected resul... Read more
non square texture fails to be made into a sprite
non-square texture fails to be made into a sprite. To reproduce:1. Open project. There's two assets. Head and Square Head Expected r... Read more
Cannot use legacy animation system with animations which are defined usi...
To reproduce:1. Create a game object2. Add an animation using the animation window3. Replace "Animator" component with "Animation" c... Read more
Audio Clip Component documentation seems to be missing
To reproduce:1. Open AudioClip page in ScriptReference.There's a Audio Clip Component link at the top of the page.2. Click itExpecte... Read more
GenericMenu.ShowAsContext throws NullReferenceException
Steps to reproduce : - import the project attached- go to Custom>Open Generic Menu and notice the exception in the console Read more
AnimationClip references undocumented Motion parent class
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/AnimationClip.html- search for Parent Cla... Read more
Undocumented function in the docs
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/Mesh.UploadMeshData.html and notice that ... Read more
Importing Assets references "Legacy animation system" in RED and YELLOW ...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html- scroll down to "Meshes &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS