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The Alt key is not triggering events on editor in OSX
To reproduce:1. Open the attached project2. Go to GameObject -> TestKeyCode3. Ensure that the window that was opened has focus4. ... Read more
The GUI.PasswordField behaves wrongly on BB10 devices
Every time the user taps (clicks) on the field, the password gets reset to it's first content. Read more
Draw halo only works if a halo component has been added and removed
To reproduce:1. Create a new project2. Add a few lights (any type except area)3. Enable Draw Halo on the lights4. Halos do not appea... Read more
Real-time shadows are not working with an orthographic camera
To reproduce:1. Make a fresh project.2. Change player settings to deferred rendering.3. Add a point light, set to soft shadows.4. Ad... Read more
Calling Undo.RecordObject(null,"") causes Editor to crash
1. Open any project2. Create EditorUndo.cs file: using UnityEngine;using UnityEditor;using System.Collections; public class EditorUn... Read more
When importing the prefab made with an older version of unity editor hangs
To reproduce:1. Create a new project2. Import Unity package made with an older version of Unity3. Editor hangs with ExecutionEngineE... Read more
OSX Maverick: Scene view looks very weird and glitchy.
To reproduce:Certain upgraded projects from 4.2 cause this.To reproduce try opening such a project/package in 4.3Expected result: Pr... Read more
Unity incorrectly modifies GLSL fragment shaders using fog on iOS
To reproduce:1. Open attached project "Shader modify iOS"2. Build and run on iOS3. Notice compilation fail error Unity appears to se... Read more
iPhone.generation is reporting 'unknown' for the new iPad Air and mini r...
To reproduce:1. Open attached project2. Build and run on one of new iPads3. Notice that iPhone.generation is reporting 'unknown, not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled