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-e Screen size is always 640x480 when running in batch mode
To Reproduce:1. Open the project and build the Linux executable.2. The script attached to the camera will save a screenshot, using t... Read more
Animator transitions are all gone when bringing project to 5.0
To reproduce:1. Open project UnityTest12. Open scene Cat13. Enter play mode4. Press space, the cat jumps. While idle the cat stands ... Read more
Mono Develop cancels shut down operation on OSX
Steps to reproduce : - open Mono Develop- got to Apple > Shut Down and notice the message Read more
In MonoDevelop, autocompletion for preprocessor directives doesn't behav...
New characters are added automatically. See attached video from user. Only happens on Mac Read more
HideFlags.DontSave causes crash when parenting
To reproduce:1. Open project coast-unity2. Go to GameObject > Create Other > Track. Create two tracks3. In the hierarchy drag ... Read more
Garbage with baked lightmaps on Nvidia 330m
Reproduced on 4.2.0f4; 4.3.0b2 with MacBook Pro, GeForce 320M; Read more
Display order of the 2D sprites (any renderers with matching settings) c...
Reproduced on 4.3.0a4 1 Open attached project2 Open scene "petshop"3 Add some sprites from the "Upstairs-hd" to scene on this big gr... Read more
MonoDevelop puts the cursor at the wrong indent after #if block
To reproduce:1. Open the attached video for repro steps ------Won't be fixed because this is out of scope for our MonoDevelop work. Read more
When adding events to an animation the browser shows all assets
Steps to reproduce : - import the Adam model from the Asset Store- set the model to Humanoid- select an animation and go to events a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor