Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.2.0f4
Issue ID
561169
Regression
No
HideFlags.DontSave causes crash when parenting
To reproduce:
1. Open project coast-unity
2. Go to GameObject > Create Other > Track. Create two tracks
3. In the hierarchy drag one track into the other to make it a child
4. Run - Unity crashes
Note: this seems to be caused by capsule.hideFlags = HideFlags.DontSave in the Track script
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment