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Player display resolution changes to the native resolution of the monito...
How to reproduce:1. Open the attached "IN-115604" project2. Open the “SampleScene” scene3. Build and run the Player (File > Build... Read more
Cursor is blurry when using exactly sized cursor texture in the 'Default...
Reproduction steps:1. Open the attached “IN-114472_Repro“ archived project2. Open the Project Settings window from the Menu Bar (Edi... Read more
Main thread freezes when right-clicking on the title bar of a windowed P...
Reproduction steps:1. Open the attached “IN-121995.zip” project2. Go to File > Build Profiles3. Enable “Development Build”4. Buil... Read more
Standalone Windows Build does not include PDB files for native plugins w...
How to reproduce:1. Open the project “IN-123390_NativePluginPDBRepro”2. In the Project tab, Look in Plugins/x64 and observe that the... Read more
BuildOptions.Development is ignored when running a batch mode build for ...
How to reproduce:1. Unpack the "IN-122642_BatchBuild.zip" project to a convenient location2. In project's Assets folder find the "ba... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Menu bar click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS