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LFS ::Open on Windows platforms reports double File.Open profiler markers
What is happening?Windows platforms Local File Systems do emit File.Open profiler marker but they do it recursively resulting in dou... Read more
Player display resolution changes to the native resolution of the monito...
How to reproduce:1. Open the attached "IN-115604" project2. Open the “SampleScene” scene3. Build and run the Player (File > Build... Read more
Cursor is blurry when using exactly sized cursor texture in the 'Default...
Reproduction steps:1. Open the attached “IN-114472_Repro“ archived project2. Open the Project Settings window from the Menu Bar (Edi... Read more
Main thread freezes when right-clicking on the title bar of a windowed P...
Reproduction steps:1. Open the attached “IN-121995.zip” project2. Go to File > Build Profiles3. Enable “Development Build”4. Buil... Read more
Standalone Windows Build does not include PDB files for native plugins w...
How to reproduce:1. Open the project “IN-123390_NativePluginPDBRepro”2. In the Project tab, Look in Plugins/x64 and observe that the... Read more
Certain player settings missing from Windows, Linux and macOS player set...
How to reproduce:1. Open or create a project2. Open the Project Settings window3. Navigate to the Player section4. Click on the Spla... Read more
BuildOptions.Development is ignored when running a batch mode build for ...
How to reproduce:1. Unpack the "IN-122642_BatchBuild.zip" project to a convenient location2. In project's Assets folder find the "ba... Read more
HDR settings are missing from Player Settings on Windows
How to reproduce:1. Create and open a new project2. Open Edit → Project Settings → Player3. Search for “HDR“ in the searchbar in the... Read more
Enabling/Disabling direct storage on windows default build profile is br...
Steps to reproduce: Open latest 6.5 or 6.4 editor Enable and disable the direct storage setting on the default windows build profile... Read more
“dstorage.dll“ and “dstoragecore.dll“ are present when "Enable DirectSto...
Reproduction steps:1. Create new project2. Open the Player Settings (Edit > Project Settings > Player)3. Under Other Settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS