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GUI controls don't loose focus when Web Player looses focus.
Two cursors appear on the screen (i.e. one in the browser text field and one in Unity text field). Read more
Running multiple BC demo webplayers causes FF crash
* use proper memory managment system to not crash and instead give nice eror messages. Read more
Webplayer crash when closing the browser
Steps to reproduce : - open the page http://greenlanternmovie.warnerbros.com/combat/ - press play and select the first character - ... Read more
kartriderdash: plugin crash on closing tab
-e: when closing the tab for game Kartriderdash the plugin crashes -crashes on Win7 & Firefox 24, chrome31 -doesn't crash on IE10, o... Read more
windows: plugin crash on closing game
-e: when closing the tab with the game Broken Dimensions running the plugin crashes -tested + crashed: Win7 Chrome30 & FF24 & IE10 -... Read more
wrath of the titans: plugin crash starting level
-e: see title -tested & crashes on: Win7: chrome30, opera17; OSX10.8: chrome 30, ff24 -fine with 4.2.2 runtime -maybe same as https... Read more
5.1: can't load cache admin page
-e: see title, this is different from the closed network player issue -repro: --load a scene made with 5.1 --make sure to select th... Read more
5.0 runtime won't update with channel change
-e: when setting the plugin to use a channel with 5.x (not closed) it won't update the runtime and fail -repro: --install latest 5.... Read more
sec fix II: King's bounty crashes plugin
-e: plugin crashes using plugin with new security fixes -runs with 4.3.5 and 4.5b5 plugin -tested & repro on win7/10.8 with chrome+... Read more
closed network player fails to load cache admin page
-e: see title, only throws an error -repro: --get latest closed network plugin (webplayer-x86_64.dmg) --remove any already installe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated