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[WebGL] Misleading JSON parse errors are thrown when Javascript interop ...
Reproduction steps:1. Open the attached project ("case_1260637-unicode-javascript.zip")2. Switch the build target to WebGL3. Make a ... Read more
[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...
To reproduce:1. Open attached project ("ChromeAudioSource")2. Open "Main" scene3. Switch to WebGL platform4. Build and Run the devel... Read more
WebGL player throws an error after building - Uncaught TypeError: Cannot...
To reproduce:Open attached project and build and run for WebGL While it's loading, it will throw an error: https://i.imgur.com/oE4NC... Read more
[Firefox] [VideoPlayer] If the build is uploaded in web server, the movi...
To reproduce:1) Open attached project2) Build on WebGL3) Host it somewhere on the web. No repro when doing build and run4) Load the ... Read more
[WebGl] TouchPhase.Stationary does not get called when receiving touch i...
To reproduce:1. Open project attached (touch input required)2. Build it for WebGl3. In your built project try touching and holding y... Read more
[WebGL] Canvas Size/Resolution will not scale in browser when using Line...
How to reproduce:1. Create new project2. Switch platform to WebGL and set "Colour Space" to Linear3. Build4. Open build project on b... Read more
UI Images get out behind the edges of the Scroll View while scrolling an...
How to reproduce:1. Open attached Unity project "rectmask2d-bug"2. Select File -> Build Settings3. Add "Scene" scene4. Switch Pla... Read more
[Firefox] Cursor unlock will cause a camera rotation
Steps to reproduce:1. Build "firefox-cursor-lock.zip" project on WebGL2. Launch on Firefox browser3. Press Tab to lock the cursor4. ... Read more
[WebGL] Javascript error is thrown when executing Func<Vector3> func = (...
How to reproduce:1. Open user attached project "Bug Reproduce.zip"2. Build and Run for WebGL Expected result: No Error is thrown whe... Read more
XMLHttpRequest fails with threading enabled
-e: see title, HW statistics fail to send--tested in Chrome and FF Nightly -repro:--open project attached to first edit--build and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used