Search Issue Tracker
Fatal error in Unity CIL Linker when building with WebGL
How to reproduce:1. Open the "Core.zip" project2. Make sure that Development Build is unchecked in File > Build Settings3. Build ... Read more
[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build
To reproduce:1. Build and run attached project2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro asset... Read more
WebGL build fails with ERROR:root:compiler frontend failed to generate L...
To reproduce:1. Build and run attached project for WebGL2. Build fails Reproduced with 5.5.0p4, 5.6.0b3Not reproducible with 5.4.3p4 Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more
[WebGL] No data received when using WebRequests server-sent events via t...
How to reproduce:1. Download and open the attached "FirebaseEventSource.zip" project2. Switch Target platform to WebGL3. Build and r... Read more
[Firefox] [VideoPlayer] If the build is uploaded in web server, the movi...
To reproduce:1) Open attached project2) Build on WebGL3) Host it somewhere on the web. No repro when doing build and run4) Load the ... Read more
surface standard shader artifacts when loaded from asset bundle
-e: see title, looks fine when content is included in the main build -repro:--unpack linked file--open SingelScene project--build&am... Read more
[WebGL] Point light does not produce shadows and shines through walls
Steps to reproduce:1) open the attached project2) build to webgl3) play the build Actual: the light shines through wallsExpected: th... Read more
[WebGL] Input.inputString does not work, but GetKeyXXX works fine
-e: see title, regression: used to work on 5.1 -repro:--build+run attached scene--start typing--NOTICE inputstring stays empty Read more
[WebGL] Shaders that use GPU Instancing compile extremely slow
Steps to reproduce:1. Open user-attached project2. Build and run with WebGL 2.03. Inside the webpage, press 'space' to begin GPU ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Previous model to world matrix is not correctly set for ASW
- More calls are made to GC.Alloc in an HDRP Sample Template when compared to the 2022.3 stream
- Generating Light Probe lighting returns inconsistent results on a specific mesh
- Two Warnings appear for every Soft Delete Operation when Deleting Sub Assets in the Project Browser
- “Item m_LightProbeSystem not found” warning is thrown when pressing the “Open” button multiple times in the Adaptive Probe Volume component warning