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[WebGL] Application Focus Loss not recognized when right click dragging ...
Reproduction steps:1. Open the attached “Repro” project2. Build and Run for WebGL3. While in the Player, press W key and RMB4. While... Read more
"By character mapped to key" is not working when building on WebGL
Reproduction steps:1. Open project “My project (2).zip”2. Switch build platform to WebGL3. Build and Run the project4. Switch to an ... Read more
ReferenceError is thrown when sharing an array between C# and JavaScript...
How to reproduce:1. Open “WebGL_repro“ project2. Open the “SampleScene“3. File → Build and Run Expected result: No errors are thrown... Read more
"Saving has no effect. Your class 'UnityEditor.WebGL.HttpServerEditorWra...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run (File > Build And Run)3. Observe the Console Window Expe... Read more
unityInstance.SendMessage does not work in WebGL Build when called insid...
Reproduction steps:1. Open the attached “Unit6Test.zip” project2. Build and Run for WebGL (File > Build and Run)3. Observe the Pl... Read more
WebGL Player leaks memory when allocating delegate functions
How to reproduce:1. Open the “WebGL_Player_EventLeak_Issue“ project2. Open the “MemoryTest” scene3. Make sure to switch the Platform... Read more
Button "is over" area wrongly detected when in WebGL fullscreen
How to reproduce:1, Open the attached project "_uniTest23_2.zip"2, Build And Run the project for WebGL3, Hover the mouse cursor over... Read more
WebGL StreamWriter not triggering "syncfs" when writing a file to "/idbfs"
How to reproduce:1. Open the “WebGLStorageTest“ project2. Open the “SampleScene”3. Make sure to switch the Platform to “WebGL” (File... Read more
The Update function is not called in WebGL when the browser is minimized
How to reproduce:1. Open the “webgl“ project2. Make sure the platform is Web3. Select File → Build and Run4. Open the web console wi... Read more
WebGL "Cross-Origin-Embedder-Policy: require-corp" HTTP header is includ...
Reproduction steps:1. Open the attached “WebGLRepro.zip” project2. Build and Run the project on WebGL (File > Build and Run)3. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server